Devlog 5: end production sprint 1


Here we are again with a new update!

This was the last week of our first production sprint and we're happy with the result!

Code
This week we programmed in the vents. The vents suck nearby players closer! and if you touch them you get teleported between a few random locations. Both the tagger and the taggees can use the vent to try their luck.



The player can now be rotated along according to their right joystick this gives them a lot more control over the new feature : the tag. Tagging basically extends your range to tag other players. This is visualized with the colored bounding boxes, which at the same time nicely shows who is the tagger.


The taggees can now go and save others by moving to the crib and touching it.


The special material we made can be put to use now. We added a new feature that creates a drinking bottle. When this bottle hit's the ground it splatters the material all over the place, which can give away the hidden players.


Other than that we did a lot of bug squashing as they interfered with gameplay.

The room
We focused on getting more of a messy feeling, with little kids playing around the room can't look like an ikea catalogue.  We are also slowly getting more colour variation we wanted by adding in some colourful toys and more props in general.

When trying to set the right mood with lighting, we realised that our choice for celshading currently has stopped us from getting a nice light setup. We evaluated if celshading was more important to use than the light setup and decided we really thought the lighting would set the mood more. We didn't realize this was going to be a problem up until now since we didn't test our shaders in a bigger surrounding. We are happy with the volume and mood we are able to create now and are happy we made this change.


Animations
Our babies are alive!!


So first of all we made a rig that fits all the different babies. This went pretty well because all the onesies are build around the same mesh.


After that we could skin the four different onesies and at some animations to them.


The tagger is ready to attack! If only he had a pillow...


How do they not get tired of all this crawling?


Baby overview
We also assigned names to each baby to give them more personality. We kept it as neutral as possible given the fact that they all share the same visuals.


Plans for next week:
-next week we want to start on our fx: this includes visual effects and sound effects
-we will add the final needed props and additional lights.
-we will look into a day/night cycle
-The bottle mechanic will be finsihed
-And player characters will be used and animated in game

Files

BedtimeBreakout.zip 243 MB
May 17, 2020

Get Bedtime Breakout

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